//go:build !release package assets import ( "fmt" "os" "path/filepath" "runtime" ) func Release() bool { return false } func Platform() string { return runtime.GOOS + "/" + runtime.GOARCH } func Ready() error { return nil } func Resolve(opts Options, executable string) (Exec, error) { p := opts.Paths[executable] if p == "" { return Exec{}, fmt.Errorf("assets: this dev build embeds no assets; give %s by its explicit path option (never PATH)", executable) } if !filepath.IsAbs(p) { return Exec{}, fmt.Errorf("assets: %s path %q is not absolute; a dev build never searches PATH", executable, p) } st, err := os.Stat(p) if err != nil { return Exec{}, fmt.Errorf("assets: %s: %w", executable, err) } if !st.Mode().IsRegular() || st.Mode().Perm()&0o111 == 0 { return Exec{}, fmt.Errorf("assets: %s path %s is not an executable file", executable, p) } e := Exec{Name: executable, Path: p} if pins, err := platformPins(Platform()); err == nil { if pin, ok := PinFor(pins, executable); ok { e.Asset, e.Version = pin.Name, pin.Version } } return e, nil } func embeddedBlob(name string) bool { return false }