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package delivery
import (
"context"
"errors"
"log/slog"
"strings"
"sync"
"time"
"github.com/johnandersen777/socialweb-computer-kcp/internal/contract/events"
"github.com/johnandersen777/socialweb-computer-kcp/internal/kit/opt"
"github.com/johnandersen777/socialweb-computer-kcp/internal/kit/wsconn"
)
type Phase string
const (
PhasePending Phase = "Pending"
PhaseRunning Phase = "Running"
PhaseFailed Phase = "Failed"
)
const (
ReasonStarting = "Starting"
ReasonStreamOpen = "StreamOpen"
ReasonSubscribeFailed = "SubscribeFailed"
ReasonStreamClosed = "StreamClosed"
ReasonDeliverFailed = "DeliverFailed"
DefaultReconnectDelay = time.Second
DefaultMaxReconnectDelay = 30 * time.Second
RelayRewindEvents = 1000
JetstreamRewindMicros = int64(30 * time.Second / time.Microsecond)
ProgressDelay = time.Minute
RecentResumeWindow = 10 * time.Minute
StableConnection = 30 * time.Second
gaplessPrefix = "jetstream/"
)
type State struct {
Phase Phase
Ready bool
Failed bool
Reason string
Message string
Started bool
Cursor int64
Lag int64
LastEventAt time.Time
ServerFilter *events.ServerFilter
}
type Config struct {
Filter events.Filter
ReconnectDelay time.Duration
MaxReconnectDelay time.Duration
Rewind int64
Live bool
}
type Deps struct {
Source events.Source
Sink events.Sink
Resume func() *int64
Changed func()
Progress func()
Log *slog.Logger
}
type Loop struct {
cfg Config
deps Deps
mu sync.Mutex
state State
}
func New(cfg Config, deps Deps) *Loop {
cfg.ReconnectDelay = opt.Positive(cfg.ReconnectDelay, DefaultReconnectDelay)
cfg.MaxReconnectDelay = opt.Positive(cfg.MaxReconnectDelay, DefaultMaxReconnectDelay)
if deps.Log == nil {
deps.Log = slog.New(slog.DiscardHandler)
}
return &Loop{cfg: cfg, deps: deps}
}
func (l *Loop) State() State {
l.mu.Lock()
defer l.mu.Unlock()
s := l.state
if s.Phase == "" {
s.Phase, s.Reason, s.Message = PhasePending, ReasonStarting, "the stream is starting"
}
return s
}
func (l *Loop) changed() {
if l.deps.Changed != nil {
l.deps.Changed()
}
}
func (l *Loop) progressed() {
if l.deps.Progress == nil {
l.changed()
return
}
l.deps.Progress()
}
func (l *Loop) set(phase Phase, ready, failed bool, reason, message string) {
l.mu.Lock()
l.state.Phase, l.state.Ready, l.state.Failed, l.state.Reason, l.state.Message = phase, ready, failed, reason, message
l.mu.Unlock()
l.changed()
}
func (l *Loop) cursor() *int64 {
l.mu.Lock()
started, cursor := l.state.Started, l.state.Cursor
l.mu.Unlock()
if started && cursor <= 0 && l.cfg.Live {
return nil
}
if started {
return Rewound(cursor, l.cfg.Rewind)
}
if l.deps.Resume != nil {
return l.deps.Resume()
}
return nil
}
func Recent(savedAt, now time.Time) bool {
return !savedAt.IsZero() && now.Sub(savedAt) < RecentResumeWindow
}
func atLeast(cursor, floor *int64) *int64 {
if cursor == nil || floor == nil || *cursor <= 0 || *cursor >= *floor {
return cursor
}
v := *floor
return &v
}
func Rewound(cursor, rewind int64) *int64 {
if cursor > 0 && rewind > 0 {
cursor = max(cursor-rewind, 1)
}
return &cursor
}
func (l *Loop) Run(ctx context.Context) {
base, limit := l.cfg.ReconnectDelay, l.cfg.MaxReconnectDelay
delay := base
var floor *int64
for ctx.Err() == nil {
filter := l.cfg.Filter
filter.Cursor = atLeast(l.cursor(), floor)
floor = filter.Cursor
restored := false
upstream, err := l.deps.Source.Subscribe(ctx, filter)
if err != nil {
l.set(PhaseFailed, false, true, ReasonSubscribeFailed, err.Error())
if restored = wsconn.Restored(err); restored {
delay = base
}
if ctx.Err() == nil {
l.deps.Log.Warn("event_stream_subscribe_failed", "cursor", logCursor(filter.Cursor), "retryIn", retryIn(delay, restored).String(),
"restored", restored, "err", err.Error())
}
} else {
l.mu.Lock()
l.state.ServerFilter = nil
l.mu.Unlock()
l.set(PhaseRunning, true, false, ReasonStreamOpen, "")
opened := time.Now()
received, closeErr := l.consume(ctx, upstream)
restored = wsconn.Restored(closeErr)
if restored || received && time.Since(opened) >= StableConnection {
delay = base
}
if ctx.Err() == nil && closeErr != nil {
l.deps.Log.Warn("event_stream_closed", "cursor", logCursor(filter.Cursor), "openSeconds", int64(time.Since(opened).Seconds()),
"received", received, "retryIn", retryIn(delay, restored).String(), "restored", restored, "err", closeErr.Error())
}
_ = upstream.Close()
}
if ctx.Err() != nil {
return
}
if restored {
continue
}
timer := time.NewTimer(delay)
select {
case <-ctx.Done():
timer.Stop()
return
case <-timer.C:
}
delay = min(delay*2, limit)
}
}
func retryIn(delay time.Duration, restored bool) time.Duration {
if restored {
return 0
}
return delay
}
func logCursor(cursor *int64) any {
if cursor == nil {
return "live"
}
return *cursor
}
func (l *Loop) consume(ctx context.Context, upstream events.Stream) (bool, error) {
received := false
for {
event, err := upstream.Next(ctx)
if err != nil {
if errors.Is(err, events.ErrFutureCursor) {
l.mu.Lock()
l.state.Started, l.state.Cursor = true, 0
l.mu.Unlock()
}
if ctx.Err() == nil {
l.set(PhaseFailed, false, true, ReasonStreamClosed, err.Error())
}
return received, err
}
if event.ServerFilter != nil {
l.mu.Lock()
l.state.ServerFilter = event.ServerFilter
l.mu.Unlock()
l.changed()
continue
}
first := !received
received = true
l.observe(event)
if len(event.Ops) == 0 {
if first {
l.changed()
} else {
l.progressed()
}
continue
}
if err := l.deps.Sink.Deliver(ctx, event); err != nil {
if ctx.Err() != nil {
return received, nil
}
l.set(PhaseFailed, true, true, ReasonDeliverFailed, err.Error())
continue
}
l.mu.Lock()
recovered := l.state.Failed && l.state.Reason == ReasonDeliverFailed
l.mu.Unlock()
switch {
case recovered:
l.set(PhaseRunning, true, false, ReasonStreamOpen, "")
case first:
l.changed()
default:
l.progressed()
}
}
}
func (l *Loop) observe(e events.Event) {
at := e.Time
if at.IsZero() {
at = time.Now().UTC()
}
l.mu.Lock()
defer l.mu.Unlock()
l.state.Lag = 0
if !strings.HasPrefix(e.Source, gaplessPrefix) && !l.state.ServerFilter.Gapless() && l.state.Started && e.Seq > l.state.Cursor+1 {
l.state.Lag = e.Seq - l.state.Cursor - 1
}
l.state.Started, l.state.Cursor, l.state.LastEventAt = true, e.Seq, at
}